General Feats[]
Feat Name | Prerequisite | Ability | |
Ability Focus | Special ability that requires a saving throw | +2 to the DC for saves against focused ability | |
Aid Spellcasting | Ability to cast spells, Intelligence 15, Charisma 15 | Add +1 bonus to ally’s spell DC or caster level | |
Armor Proficiency, Exotic | — | No armor check penalty on attack rolls | |
Armor Proficiency, Heavy | Armor Proficiency (Light), Armor Proficiency (Medium) | No armor check penalty on attack rolls | |
Armor Proficiency, Light | — | No armor check penalty on attack rolls | |
Armor Proficiency, Medium | Armor Proficiency (Light) | No armor check penalty on attack rolls | |
Bite* | Dracha, litorian, mojh, sibeccai, or other race with powerful jaws and sharp teeth | Use bite as a weapon | |
Bloody Strike | Base attack bonus +5 | Foe loses 1 hp per round | |
Cleave* | Strength 13, Power Attack | Extra melee attack after dropping target | |
Combat Reflexes | — | Additional attacks of opportunity | |
Compensate for Size | Dexterity 13 | +1 to AC and attack rolls against larger foes | |
Complex Spell | Spellcaster level 1st, Intelligence 11, Spellcraft (4 ranks) | Caster can ready complex spells of one spell level | |
Conjure Mastery* | Spellcaster level 7th, Charisma 17 | Summoned creatures gain +2 bonus to Strength, Dexterity, and Constitution | |
Defensive Move | Dexterity 13 | +4 Dodge bonus to AC against ranged attacks | |
Defensive Stance | Dexterity 13 | +1 dodge bonus to AC against melee attacks | |
Empower Spell-Like Ability | Spell-like ability at caster level 6th or higher | Use one ability as an empowered spell-like ability three times per day | |
Exotic Spell | Spellcaster level 1st | Caster can ready one exotic spell | |
Expertise | Intelligence 13 | Trade attack bonus for AC (maximum 5 points) | |
Far Shot | Point Blank Shot | Range increments increased by one-half | |
First Strike | Dexterity 13 | +1d6 damage bonus against flat-footed foes | |
Flail Defense | Dexterity 13 | Negate parry penalty and gain +1 parry bonus to AC | |
Flyby Attack | Fly speed | Move before and after an attack while flying | |
Great Fortitude* | — | +2 bonus on Fortitude saves | |
Improved Bull Rush | Strength 13, Power Attack | +4 bonus on bull rush attempts; no attack of opportunity | |
Improved Critical | Proficiency with weapon, base attack bonus +8 | Double threat range with weapon | |
Improved Disarm | Intelligence 13, Expertise | +4 bonus on disarm attempts; no attack of opportunity | |
Improved Initiative | — | +4 bonus to initiative checks | |
Improved Sunder | Strength 13, Power Attack | +4 bonus on sunder attempts; no attack of opportunity | |
Improved Trip | Intelligence 13, Expertise | +4 bonus on trip attempts; no attack of opportunity | |
Iron Will* | — | +2 bonus to Will saves | |
Lightning Reflexes* | — | +2 bonus to Reflex saves | |
Low Blow | Base attack bonus +3 | Foe dazed 1 round | |
Mobility | Dexterity 13, Defensive Move | +4 dodge bonus to AC against some attacks of opportunity | |
Modify Combat Style | Base attack bonus +7 | +2 competence bonus to attack rolls against one foe | |
Modify Spell | Spellcaster level 1st | Laden spell has additional power | |
Mounted Archery* | Mounted Combat | Half penalty for ranged attacks while mounted | |
Mounted Combat | Ride skill | Negate hits on mount with Ride check | |
Paralyzing Blow | Base attack bonus +15 | Foe paralyzed for 1 round | |
Point Blank Shot* | — | +1 bonus on ranged attack and damage within 30 feet | |
Power Attack | Strength 13 | Trade attack bonus for damage (up to base attack bonus) | |
Power Charge* | Power Attack, Strength 13 | Inflict double damage on a charge attack | |
Precise Shot | Point Blank Shot | Ignore –4 penalty for firing into a melee | |
Quick Draw | Base attack bonus +1 | Draw a weapon as a free action | |
Quicken Spell-Like Ability | Spell-like ability at caster level 10th or higher | Use one ability as a quickened spell-like ability three times per day | |
Rapid Strike | Dexterity 15, Weapon Focus, base attack bonus +3 | Make extra melee attack once per day per level | |
Ride-By Attack | Mounted Combat | Move before and after an attack while mounted | |
Shield Proficiency | — | No armor check penalty on attack rolls | |
Shield Specialization | Shield Proficiency, base attack bonus +4 | +1 shield bonus while using a shield | |
Shot on the Run | Point Blank Shot, Dexterity 13, Defensive Move, Mobility | Move before and after ranged attack | |
Skill Focus | — | +3 to one specific skill | |
Speed Burst | — | Extra move action once per day per two levels | |
Stomp | Size Large, Strength 19 | Smaller characters within 10 feet fall prone | |
Stunning Blow | Base attack bonus +6 or higher | Foe is stunned for 1 round | |
Sturdy* | — | Doubles Constitution bonus to hp for one level | |
Tough Hide* | A natural armor bonus | Natural armor improves by +1 bonus | |
Track | — | Identify and follow tracks using Survival skill | |
Trample | Either Mounted Combat or at least size Large | Opponent cannot attempt to avoid overrun | |
Two-Weapon Defense | Dexterity 15, Two-Weapon Fighting | +1 shield bonus to AC when using two weapons | |
Two-Weapon Fighting* | — | Penalties for using two weapons reduced by 4 | |
Two-Weapon Fighting, Massive | Two-Weapon Fighting, Strength 17, base attack bonus +7 | Use any one-handed weapon as off-hand weapon | |
Unarmed Strike, Defensive* | — | Unarmed character is considered armed; –2 penalty to attack rolls, +2 dodge bonus to AC | |
Unarmed Strike, Mighty* | — | Unarmed character is considered armed; –2 penalty to AC, +2 bonus to damage | |
Weapon Finesse | Proficiency with weapon, base attack bonus +1 | Use Dexterity modifier instead of Strength modifier on attack rolls with light melee weapons | |
Weapon Focus* | Proficiency with weapon, base attack bonus +1 | +1 to attack rolls with one specific weapon | |
Weapon Proficiency, Exotic | Base attack bonus +1, proficient with martial weapons, Strength 15 (heavy) or Dexterity 15 (agile) | No nonproficiency penalty on exotic weapons of one type | |
Weapon Proficiency, Martial | Base attack bonus +1 | No nonproficiency penalty on all martial weapons | |
Weapon Proficiency, Simple | — | No nonproficiency penalty on all simple weapons | |
* The effects of this feat can be improved by taking it more than once. |
Ceremonial Feats[]
Feat Name | Prerequisite | Ability | |
Attune to Magic Item | Wisdom 13, truename | Learn function of magic item | |
Battle Mage | Truename | +2 bonus to casting defensively; war template | |
Blessed Mage | Truename | Cure spells +1 caster level; blessed template | |
Blood as Power | Spellcaster level 1st, Wisdom 17, truename | Three times per day, caster can spend 6 hp per spell level to cast spell | |
Bonded Item | Truename | +1 on attempt to use one specific item | |
Brandish Magical Might | Spellcaster level 3rd, truename, and either: Charisma 17, Intelligence 17, or Wisdom 17 | Add ability score bonus to spell resistance checks | |
Chi-Julud | Truename, must be a giant, Wisdom 13, Charisma 13 | Wisdom modifier adds to Strength, Charisma modifier adds to Constitution | |
Corrupt Mage | Truename | Special access to negative energy spells; corrupt template | |
Creator Mage | Spellcaster level 9th, Intelligence 17, truename | Permanency or programmed template | |
Crippling Strike | Sneak attack, Intelligence 17, truename | Deal 1 point of Strength damage with sneak attack | |
Defensive Roll | Wisdom 13, truename | Avoid being reduced to 0 hp or below once per day | |
Dragon Mage | Truename, Knowledge (dragon) 5 ranks or must be a dragon | Special access to dragon spells; dragon template | |
Eldritch Training | Intelligence 15, truename | +1 bonus to Spellcraft and Knowledge (magic) checks; eldritch template | |
Elemental Mage | Truename | Special access to spells of one element; elemental template | |
Energy Mage | Truename | Special access to spells of one energy; energy template | |
Fey Mage | Truename, Knowledge (faen) 5 ranks or must be a faen | Special access to faen spells; faen template | |
Fleet of Foot | Truename | +10 feet bonus to ground speed | |
Focused Healing* | Wisdom 11, truename | Heal self 2 hp per level once per day | |
Giantish Mage | Truename, Knowledge (giant) 5 ranks or must be a giant | Special access to giant spells; giant template | |
Hands as Weapons | Truename | Hands can hold magical weapon abilities | |
Hunter Mage | Truename | +2 bonus to Survival checks and +1 damage rolls against enemy; enemy bane template | |
Infuse Weapon | Weapon Focus, Weapon Specialization, base attack bonus +4, truename | Grant +1d6 points of elemental damage to weapon | |
Intuitive Sense* | Truename | Keep Dexterity bonus to AC when flat footed | |
Iron Flesh* | Truename | +1 natural armor bonus to AC | |
Litorian Mage | Truename, Knowledge (litorian) 5 ranks or must be a litorian | Special access to litorian spells; litorian template | |
Mighty Hurl* | Truename | Ignore first range increment with thrown weapon; +1 damage with thrown weapons | |
Mirror Sight | Spellcaster level 1st, Charisma 19, truename | Use mirror to see other places | |
Opportunist | Intelligence 15, truename | Make attack of opportunity against foe another strikes | |
Peaceful Mage | Wisdom 13, truename | +1 caster level to all spells that do not cause harm; subdual template | |
Power of the Name* | Intelligence 17 | Use truename to compel another’s action | |
Priest | Wisdom 11, Knowledge (religion), truename | +2 bonus to Bluff, Diplomacy, Intimidate and Gather Information checks involving religion | |
Psion | Intelligence 15, truename | Special access to psionic spells; psionic template | |
Quicken Spell | Spellcaster level 10th, Intelligence 15, truename | Three times per day cast spell much more quickly | |
Rapid Reload | Dexterity 15, Weapon Focus, base attack bonus +3, truename | Reload weapon faster or gain additional ranged attack once per day per level | |
Resistant Spell | Spellcaster level 7th, Intelligence 17, truename | +2 bonus to DC to dispel spells | |
Ritual Combat | Wisdom 11 | Use three 1st-rank combat rites per day | |
Runecaster | Truename, Knowledge (runes) | Use Knowledge (runes) rather than Spellcraft; runic template | |
Sanctum | Truename | +2 bonus to some skill checks made in sanctum; sanctum template | |
Sense the Unseen | Truename | Reroll miss chances when attacking unseen foe | |
Sibeccai Mage | Truename, Knowledge (sibeccai) 5 ranks or must be a sibeccai | Special access to sibeccai spells; sibeccai template | |
Skill Application | Truename | +2 bonus to two related skills | |
Skill Mastery | Character level 6th, truename | Take 10 on three skills despite circumstances | |
Slippery Mind | Truename | Reroll saving throws against enchantments | |
Tattooed Spell | Truename | Store spell in a tattoo | |
Title | Character level 9th, truename | +1 inherent bonus to Charisma | |
Unraveling Mage | Spellcaster level 10th, Intelligence 17, truename | +2 bonus to caster power checks when dispelling;unraveling template | |
Weapon Specialization* | Weapon Focus, base attack bonus +4, truename | +2 bonus to damage rolls with one weapon | |
Whirlwind Attack | Truename, Dexterity 13, Intelligence 13, Defensive Move, Expertise, Mobility, base attack bonus +4 or higher | One melee attack against each opponent within reach | |
Wild Mage | Truename | Target of spell must make two saves; wild template | |
* The effects of this feat can be improved by taking it more than once. |
Item Creation Feats[]
Feat Name | Prerequisite | Ability |
Craft Charged Item | Spellcaster level 5th | Create charged magic items |
Craft Constant Item | Spellcaster level 12th | Create constant magic items |
Craft Magic Arms and Armor | Spellcaster level 5th | Create magic weapons and armor |
Craft Single-Use Item | Spellcaster level 3rd | Create single-use magic items |
Craft Spell-Completion Item | Spellcaster level 1st | Create spell-completion magic items |
Talent Feats[]
Feat Name | Prerequisite | Ability |
Affinity With Skill | Character level 1st only | +4 bonus to one specific skill |
Ambidexterity | Dexterity 15, character level 1st only | Ignore off-hand penalties |
Born Hero | Character level 1st only | Extra hero points |
Born Leader | Character level 1st only | +4 bonus to Diplomacy checks; +1 to compulsion DCs |
Defensive | Character level 1st only | +1 dodge bonus to AC, –1 to all attacks |
Eidetic Memory | Character level 1st only | +1 bonus to all Knowledge skills; +4 to Intelligence checks |
Elemental Resistance | Character level 1st only | Resistance 5 versus one element |
Energy Resistance | Character level 1st only | Resistance 5 versus one energy type |
Fast Healer | Character level 1st only | Heal naturally 1.5 times faster than normal |
Light Sleeper | Character level 1st only | Make Listen checks while asleep as if awake |
Natural Archer | Character level 1st only | +1 attack bonus with bows, +1 AC bonus against bows |
Natural Swordsman | Character level 1st only | +1 attack bonus with swords, +1 AC bonus against swords |
Night Owl | Character level 1st only | +1 bonus to attacks, saves, and checks at night |
Resistance to Disease | Character level 1st only | +4 bonus to saves against disease |
Resistance to Magic | Character level 1st only | +1 bonus to saves against magic |
Resistance to Poison | Character level 1st only | +4 bonus to saves against poison |
Sensitive | Character level 1st only | 50% chance to sense magic |
Signature Spell | Character level 1st (spellcaster) only | Cast one spell as if two levels higher than normal |
Spell Affinity | Character level 1st (spellcaster) only | One spell becomes one level lower |
Spell Artist | Character level 1st (spellcaster) only | Spells difficult to identify or counterspell |
Unique Spell | Character level 1st (spellcaster) only | Develop a new spell |
The Voice | Character level 1st only | +1 bonus to Bluff, Diplomacy, Gather Information checks; +2 bonus to Perform (storytelling) checks |
Way With Animals | Character level 1st only | Apply Charisma skills to animals |
Wealthy | Character level 1st only | Start with double maximum starting cash |