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General Feats[]

Feat Name Prerequisite Ability
Ability Focus Special ability that requires a saving throw +2 to the DC for saves against focused ability
Aid Spellcasting Ability to cast spells, Intelligence 15, Charisma 15 Add +1 bonus to ally’s spell DC or caster level
Armor Proficiency, Exotic No armor check penalty on attack rolls
Armor Proficiency, Heavy Armor Proficiency (Light), Armor Proficiency (Medium) No armor check penalty on attack rolls
Armor Proficiency, Light No armor check penalty on attack rolls
Armor Proficiency, Medium Armor Proficiency (Light) No armor check penalty on attack rolls
Bite* Dracha, litorian, mojh, sibeccai, or other race with powerful jaws and sharp teeth Use bite as a weapon
Bloody Strike Base attack bonus +5 Foe loses 1 hp per round
Cleave* Strength 13, Power Attack Extra melee attack after dropping target
Combat Reflexes Additional attacks of opportunity
Compensate for Size Dexterity 13 +1 to AC and attack rolls against larger foes
Complex Spell Spellcaster level 1st, Intelligence 11, Spellcraft (4 ranks) Caster can ready complex spells of one spell level
Conjure Mastery* Spellcaster level 7th, Charisma 17 Summoned creatures gain +2 bonus to Strength, Dexterity, and Constitution
Defensive Move Dexterity 13 +4 Dodge bonus to AC against ranged attacks
Defensive Stance Dexterity 13 +1 dodge bonus to AC against melee attacks
Empower Spell-Like Ability Spell-like ability at caster level 6th or higher Use one ability as an empowered spell-like ability three times per day
Exotic Spell Spellcaster level 1st Caster can ready one exotic spell
Expertise Intelligence 13 Trade attack bonus for AC (maximum 5 points)
Far Shot Point Blank Shot Range increments increased by one-half
First Strike Dexterity 13 +1d6 damage bonus against flat-footed foes
Flail Defense Dexterity 13 Negate parry penalty and gain +1 parry bonus to AC
Flyby Attack Fly speed Move before and after an attack while flying
Great Fortitude* +2 bonus on Fortitude saves
Improved Bull Rush Strength 13, Power Attack +4 bonus on bull rush attempts; no attack of opportunity
Improved Critical Proficiency with weapon, base attack bonus +8 Double threat range with weapon
Improved Disarm Intelligence 13, Expertise +4 bonus on disarm attempts; no attack of opportunity
Improved Initiative +4 bonus to initiative checks
Improved Sunder Strength 13, Power Attack +4 bonus on sunder attempts; no attack of opportunity
Improved Trip Intelligence 13, Expertise +4 bonus on trip attempts; no attack of opportunity
Iron Will* +2 bonus to Will saves
Lightning Reflexes* +2 bonus to Reflex saves
Low Blow Base attack bonus +3 Foe dazed 1 round
Mobility Dexterity 13, Defensive Move +4 dodge bonus to AC against some attacks of opportunity
Modify Combat Style Base attack bonus +7 +2 competence bonus to attack rolls against one foe
Modify Spell Spellcaster level 1st Laden spell has additional power
Mounted Archery* Mounted Combat Half penalty for ranged attacks while mounted
Mounted Combat Ride skill Negate hits on mount with Ride check
Paralyzing Blow Base attack bonus +15 Foe paralyzed for 1 round
Point Blank Shot* +1 bonus on ranged attack and damage within 30 feet
Power Attack Strength 13 Trade attack bonus for damage (up to base attack bonus)
Power Charge* Power Attack, Strength 13 Inflict double damage on a charge attack
Precise Shot Point Blank Shot Ignore –4 penalty for firing into a melee
Quick Draw Base attack bonus +1 Draw a weapon as a free action
Quicken Spell-Like Ability Spell-like ability at caster level 10th or higher Use one ability as a quickened spell-like ability three times per day
Rapid Strike Dexterity 15, Weapon Focus, base attack bonus +3 Make extra melee attack once per day per level
Ride-By Attack Mounted Combat Move before and after an attack while mounted
Shield Proficiency No armor check penalty on attack rolls
Shield Specialization Shield Proficiency, base attack bonus +4 +1 shield bonus while using a shield
Shot on the Run Point Blank Shot, Dexterity 13, Defensive Move, Mobility Move before and after ranged attack
Skill Focus +3 to one specific skill
Speed Burst Extra move action once per day per two levels
Stomp Size Large, Strength 19 Smaller characters within 10 feet fall prone
Stunning Blow Base attack bonus +6 or higher Foe is stunned for 1 round
Sturdy* Doubles Constitution bonus to hp for one level
Tough Hide* A natural armor bonus Natural armor improves by +1 bonus
Track Identify and follow tracks using Survival skill
Trample Either Mounted Combat or at least size Large Opponent cannot attempt to avoid overrun
Two-Weapon Defense Dexterity 15, Two-Weapon Fighting +1 shield bonus to AC when using two weapons
Two-Weapon Fighting* Penalties for using two weapons reduced by 4
Two-Weapon Fighting, Massive Two-Weapon Fighting, Strength 17, base attack bonus +7 Use any one-handed weapon as off-hand weapon
Unarmed Strike, Defensive* Unarmed character is considered armed; –2 penalty to attack rolls, +2 dodge bonus to AC
Unarmed Strike, Mighty* Unarmed character is considered armed; –2 penalty to AC, +2 bonus to damage
Weapon Finesse Proficiency with weapon, base attack bonus +1 Use Dexterity modifier instead of Strength modifier on attack rolls with light melee weapons
Weapon Focus* Proficiency with weapon, base attack bonus +1 +1 to attack rolls with one specific weapon
Weapon Proficiency, Exotic Base attack bonus +1, proficient with martial weapons, Strength 15 (heavy) or Dexterity 15 (agile) No nonproficiency penalty on exotic weapons of one type
Weapon Proficiency, Martial Base attack bonus +1 No nonproficiency penalty on all martial weapons
Weapon Proficiency, Simple No nonproficiency penalty on all simple weapons
* The effects of this feat can be improved by taking it more than once.

Ceremonial Feats[]

Feat Name Prerequisite Ability
Attune to Magic Item Wisdom 13, truename Learn function of magic item
Battle Mage Truename +2 bonus to casting defensively; war template
Blessed Mage Truename Cure spells +1 caster level; blessed template
Blood as Power Spellcaster level 1st, Wisdom 17, truename Three times per day, caster can spend 6 hp per spell level to cast spell
Bonded Item Truename +1 on attempt to use one specific item
Brandish Magical Might Spellcaster level 3rd, truename, and either: Charisma 17, Intelligence 17, or Wisdom 17 Add ability score bonus to spell resistance checks
Chi-Julud Truename, must be a giant, Wisdom 13, Charisma 13 Wisdom modifier adds to Strength, Charisma modifier adds to Constitution
Corrupt Mage Truename Special access to negative energy spells; corrupt template
Creator Mage Spellcaster level 9th, Intelligence 17, truename Permanency or programmed template
Crippling Strike Sneak attack, Intelligence 17, truename Deal 1 point of Strength damage with sneak attack
Defensive Roll Wisdom 13, truename Avoid being reduced to 0 hp or below once per day
Dragon Mage Truename, Knowledge (dragon) 5 ranks or must be a dragon Special access to dragon spells; dragon template
Eldritch Training Intelligence 15, truename +1 bonus to Spellcraft and Knowledge (magic) checks; eldritch template
Elemental Mage Truename Special access to spells of one element; elemental template
Energy Mage Truename Special access to spells of one energy; energy template
Fey Mage Truename, Knowledge (faen) 5 ranks or must be a faen Special access to faen spells; faen template
Fleet of Foot Truename +10 feet bonus to ground speed
Focused Healing* Wisdom 11, truename Heal self 2 hp per level once per day
Giantish Mage Truename, Knowledge (giant) 5 ranks or must be a giant Special access to giant spells; giant template
Hands as Weapons Truename Hands can hold magical weapon abilities
Hunter Mage Truename +2 bonus to Survival checks and +1 damage rolls against enemy; enemy bane template
Infuse Weapon Weapon Focus, Weapon Specialization, base attack bonus +4, truename Grant +1d6 points of elemental damage to weapon
Intuitive Sense* Truename Keep Dexterity bonus to AC when flat footed
Iron Flesh* Truename +1 natural armor bonus to AC
Litorian Mage Truename, Knowledge (litorian) 5 ranks or must be a litorian Special access to litorian spells; litorian template
Mighty Hurl* Truename Ignore first range increment with thrown weapon; +1 damage with thrown weapons
Mirror Sight Spellcaster level 1st, Charisma 19, truename Use mirror to see other places
Opportunist Intelligence 15, truename Make attack of opportunity against foe another strikes
Peaceful Mage Wisdom 13, truename +1 caster level to all spells that do not cause harm; subdual template
Power of the Name* Intelligence 17 Use truename to compel another’s action
Priest Wisdom 11, Knowledge (religion), truename +2 bonus to Bluff, Diplomacy, Intimidate and Gather Information checks involving religion
Psion Intelligence 15, truename Special access to psionic spells; psionic template
Quicken Spell Spellcaster level 10th, Intelligence 15, truename Three times per day cast spell much more quickly
Rapid Reload Dexterity 15, Weapon Focus, base attack bonus +3, truename Reload weapon faster or gain additional ranged attack once per day per level
Resistant Spell Spellcaster level 7th, Intelligence 17, truename +2 bonus to DC to dispel spells
Ritual Combat Wisdom 11 Use three 1st-rank combat rites per day
Runecaster Truename, Knowledge (runes) Use Knowledge (runes) rather than Spellcraft; runic template
Sanctum Truename +2 bonus to some skill checks made in sanctum; sanctum template
Sense the Unseen Truename Reroll miss chances when attacking unseen foe
Sibeccai Mage Truename, Knowledge (sibeccai) 5 ranks or must be a sibeccai Special access to sibeccai spells; sibeccai template
Skill Application Truename +2 bonus to two related skills
Skill Mastery Character level 6th, truename Take 10 on three skills despite circumstances
Slippery Mind Truename Reroll saving throws against enchantments
Tattooed Spell Truename Store spell in a tattoo
Title Character level 9th, truename +1 inherent bonus to Charisma
Unraveling Mage Spellcaster level 10th, Intelligence 17, truename +2 bonus to caster power checks when dispelling;unraveling template
Weapon Specialization* Weapon Focus, base attack bonus +4, truename +2 bonus to damage rolls with one weapon
Whirlwind Attack Truename, Dexterity 13, Intelligence 13, Defensive Move, Expertise, Mobility, base attack bonus +4 or higher One melee attack against each opponent within reach
Wild Mage Truename Target of spell must make two saves; wild template
* The effects of this feat can be improved by taking it more than once.

Item Creation Feats[]

Feat Name Prerequisite Ability
Craft Charged Item Spellcaster level 5th Create charged magic items
Craft Constant Item Spellcaster level 12th Create constant magic items
Craft Magic Arms and Armor Spellcaster level 5th Create magic weapons and armor
Craft Single-Use Item Spellcaster level 3rd Create single-use magic items
Craft Spell-Completion Item Spellcaster level 1st Create spell-completion magic items


Talent Feats[]

Feat Name Prerequisite Ability
Affinity With Skill Character level 1st only +4 bonus to one specific skill
Ambidexterity Dexterity 15, character level 1st only Ignore off-hand penalties
Born Hero Character level 1st only Extra hero points
Born Leader Character level 1st only +4 bonus to Diplomacy checks; +1 to compulsion DCs
Defensive Character level 1st only +1 dodge bonus to AC, –1 to all attacks
Eidetic Memory Character level 1st only +1 bonus to all Knowledge skills; +4 to Intelligence checks
Elemental Resistance Character level 1st only Resistance 5 versus one element
Energy Resistance Character level 1st only Resistance 5 versus one energy type
Fast Healer Character level 1st only Heal naturally 1.5 times faster than normal
Light Sleeper Character level 1st only Make Listen checks while asleep as if awake
Natural Archer Character level 1st only +1 attack bonus with bows, +1 AC bonus against bows
Natural Swordsman Character level 1st only +1 attack bonus with swords, +1 AC bonus against swords
Night Owl Character level 1st only +1 bonus to attacks, saves, and checks at night
Resistance to Disease Character level 1st only +4 bonus to saves against disease
Resistance to Magic Character level 1st only +1 bonus to saves against magic
Resistance to Poison Character level 1st only +4 bonus to saves against poison
Sensitive Character level 1st only 50% chance to sense magic
Signature Spell Character level 1st (spellcaster) only Cast one spell as if two levels higher than normal
Spell Affinity Character level 1st (spellcaster) only One spell becomes one level lower
Spell Artist Character level 1st (spellcaster) only Spells difficult to identify or counterspell
Unique Spell Character level 1st (spellcaster) only Develop a new spell
The Voice Character level 1st only +1 bonus to Bluff, Diplomacy, Gather Information checks; +2 bonus to Perform (storytelling) checks
Way With Animals Character level 1st only Apply Charisma skills to animals
Wealthy Character level 1st only Start with double maximum starting cash
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